Eldest Souls: Depths of the Forgotten Music By Sergio Ronchetti Releases Digitally, Game DLC Available Now

Here’s a taste of the new Eldest Souls video game expansion, Depths of the Forgotten in music form, featuring score by Sergio Ronchetti!  From the first track in this single EP, you’ll be taken immediately by its epic nature as you contemplate your frantic, boss battle adventures.  Have you played the game?  Lakeshore Records has released the Single EP today digitally–links below!

Eldest Souls, the critically-acclaimed action-RPG now includes ‘Depths of the Forgotten’: a free, major expansion which introduces a new and perilous region, three new bosses, a selection of special weapons, and an all-new, obliterating ability.  

Eldest Souls is available on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.

Soundtrack Available Now: [Download/Stream]
Track List
01. Shadow and Steel
02. The Rejected Daughter
03. Weight of the Crown


London-based, Spanish & Italian composer and sound designer Sergio Ronchetti boldly crafts scores dwelling within realms of dusky depth, mercurial mood, and aggressive execution, drawing upon his background in heavy metal and combining his lyrical tastes with more traditional, orchestral compositional techniques for a truly singular signature style.
Sergio’s debut score for the 2021 pixel-art, boss-rush, “Souls-like” video game Eldest Souls captures the lonely and desolate melancholy of the game world while also providing vigorous, combative battle music matching the intensity of the challenging gameplay and capturing the personality and essence of each iconic boss fight. He cites artists like Trivium, Machine Head, and Gojira as direct references to his Eldest Souls score – even if his instrumentations are far removed from theirs.
The up-and-coming creative’s music path began in high school where he spent his lunch breaks jamming Metallica songs with friends and trying to recreate Cliff Burton solos with cheap distortion pedals and cheesy power stances.
With no formal musical education, Sergio decided he wanted to become a rock star instead of going to university and joined a metal band at 18 years old as a bassist, eventually touring overseas, writing albums, getting endorsements, playing festivals, and going through countless terrible haircuts. After about four years, having had enough of travelling, sleepless nights, and living his rockstar fantasies, he finally applied for a music degree in London.
Whilst studying, he met collaborators and Eldest Souls game creators Jonathan Costantini and Francesco Barsotti at a free workshop where they were showcasing a very early beta of the game. Sergio was the only one to defeat their ridiculously imbalanced demo boss (which he’s pretty sure is how he got the gig in the first place) and from then on started writing music and designing the sounds for the video game.
Since that day, Sergio began completely immersing himself in game audio and what it took to work in video games, having no idea that a publisher was going to pick up the title and fund their debut IP. Education then took less priority with Jonathan and Francesco dropping out to focus on development full time. Roughly 3 years later, after countless conventions, demos, interviews, and hours of eyestrain behind a computer screen, they got their release date.
Although Sergio’s degree took him down a more classical music path, he still references metal music and guitar as his main influence, still pouring all his teenage angst and pent-up anger into every piece of music he writes. Whether it be orchestral or electronic, his bass guitar is always in some way still involved in his writing or recording.
Sergio’s ambition is to keep leaning into his heavier influences and see how far he can push the modern, aggressive, orchestral sound.


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